Zobrazujú sa príspevky s označením ANIM1001. Zobraziť všetky príspevky
Zobrazujú sa príspevky s označením ANIM1001. Zobraziť všetky príspevky

Final Animation

This is my and Karolina's final animation. 
The requirement was a 30 second video, but we've decided to go for almost 1 minute.
It was definitely very challenging and we're happy that we've made it this far, even though we've had to cut a couple seconds from the end (it's about 17 seconds shorter than our animatic)



The work was divided as follows:
1 wave: Karolina
2 waves: Me
Vacuum cleaner: Karolina
Cortina: Me
Coffee pot: Karolina
Gun: Me
I just wanna be yours: Me
Heart, chains: Karolina
Heart, shattering: Me
Maybe I just wanna be yours: Karolina

We divided the animation in this way to give it a more seamless feel and so that we both got to basically do all kinds of elements in the animation.

Here is the non-inverted version of the animation


You may notice that the wave and beat are not in sync and that's because I forgot to put a line after each repetition of the cycle, but that's been fixed and the final version is as accurate as we could get it.

The hardest part of animating this turned out to be fitting things into certain time frames...before, if I did more frames than I'd planned I just had more frames. The gun was particularly tricky because there was very short time after the shot to "unravel" it into straight line again.

Overall I'm happy with what we've achieved. There's always room for improvement, but we've both done the best we could.



Essay: Can the animated form be categorised?

Essay: Can the animated form be categorised?

Animation is a wide term. Basically, any form of art which is moving could be considered to be animated. For a group that large, there should be a way of systematising it. In his book on the theory of animation, Understanding Animation, professor Paul Wells suggests that all animated forms can be simply sorted into two categories. Those categories are orthodox animation and abstract/experimental animation. He briefly mentions a third category – developmental animation, which should incorporate elements of both categories but does not elaborate further or mentions an example. The different characteristics of each category are neatly summarised in a diagram (1998, p.36) that shows them as exact opposites with the developmental animation balancing on a line between the two. Wells later discusses and describes the individual elements, labelled by him as the Terms and conditions of animation. (1998, p.36).

The terms for orthodox animation would be configuration, specific continuity, narrative form, evolution of content, unity of style, absence of artist and dynamics of dialogue and the terms for abstract animation would be the opposite, that is abstraction, specific non-continuity, interpretive form, evolution of materiality, multiple styles, presence of the artist and dynamics of musicality. While defining these phrases, he himself sometimes admits that not everything is as black and white as he would like and that not all animated films strictly follow these ‘rules’. The model Wells presents could work on some films, but it is flawed and going only by the terms, many animations would not be included in either category or in both categories and the developmental category is so vaguely described it might as well not be described at all.  There are, though, films that fit into those categories well. For example, Steamboat Willie (Walt Disney Animation Studios, 1928) is a good example of orthodox animation. It uses narrative form, which means that the animation is in the form of a story. Chases and conflicts between characters are very common scenarios. The story is also continuous, even though there are many different things going on it is easy to tell we are still watching the same story. Even though the figures are not people we still recognise them as characters and that means the film uses configuration. Dialogue is not used extensively, but it is replaced by sound effects that correspond to specific objects or actions. Even in the earlier films, we can already see the Disney Studios style forming. The style remains the same throughout the film, signifying both unity of style and absence of artist, as multiple artists worked on this piece, yet it looks as if done by a single person and we cannot, therefore, recognise the people who have worked on it. Abstract animation could be represented by Walter Ruttmann’s Lichtspiel Opus (Walter Ruttmann, 1921), which was the first publicly screened animation. It only consists of circles, colours, flashing and moving shapes and all of that is accompanied by music. It perfectly fits the criteria for abstract/experimental animation. There are no figures or characters, only non-figurative shapes and forms in their place. Although the animation progresses and changes, it does not have a narrative and it doesn’t follow a story. The entirety of the animation is what the artist thinks and feels, how he believes the music should be represented. Revolver by Jonas Odell (Jonas Odell, 1993) could fall in the mysterious developmental category. There are recognisable characters, the style remains the same, we could talk about continuity, considering the years hinting at the passage of time, but there is no immediate connection between the scenes themselves. The animation doesn’t seem to have much in the way of a narrative aside from what the viewers figure out by themselves. The soundtrack is a lot closer to music than dialogue most of the time and when what could be called dialogue is used, it does not make any specific sense. Although this categorization is not ideal, it certainly offers at least a basis for sorting of the animated film. It might be also interesting to consider a different way of categorising animated film, for example, the time period, it’s purpose, used medium or genre, and then there is also a cultural aspect. Animation from Europe will not be the same as animation from America or Japan as these are different cultures with different values, art styles, levels of technical advancement and historical backgrounds. While in America animation was popular for example in advertising, in Europe, a lot of animation reflected, for instance, the political situation. Either as a propaganda animation, which thrived for example in the Soviet Union after it formed, or like in other fields of art, in its abstract form as a way of protest against the current situation.
  
Wells repeatedly declares that the hyper-realist cel animation, such as the work of Disney or Warner Brothers, is the dominant form overshadowing the much more artistic experimental approaches. He agrees on that with historian William Moritz, who suggests: “Non-objective animation is without a doubt the purest and most difficult form of animation. Anyone can learn to “Muybridge” the illusion of representational life, but inventing interesting forms, shapes and colours, creating new, imaginative and expressive motions – ‘the absolute creation: the true creation as Fischinger termed it – requires the highest mental and spiritual faculties, as well as the most sensitive talents of hand.” (Moritz, 1988: 25) Cel animation is without a doubt the best known and liked form of animation as it allows fast mass production and works well for storytelling, for example for cartoons, but also because it is more suitable for a casual viewer who is merely looking for entertainment, not for any deeper meanings. Wells states that “Inevitably, the amount of cheaply produced, highly industrialised cel animation made in the USA and Japan has colonised television schedules, and perhaps, more importantly, the imaginations of viewers.” (1998, p.35) and expresses his desire to bring more attention to, in his opinion more valuable, abstract animation. Throughout the book, Wells seems to be strongly against the orthodox animation and all it has to offer. Again, agreeing with Moritz, that orthodox animation is basically pointless because everything that can be animated can also be done in live action and is, therefore, not real art, unlike experimental animation which requires higher level of skills. I personally do not see the appeal of purely abstract animation. Certainly, there are people who can appreciate it and both forms of animation have their place in the field of animated film, but the way I see it, abstract animation is meant more for its author rather than an audience. It could be speculated that orthodox animation is made for the audience and its entertainment while abstract animation, though shared with an audience, is created for the animators themselves.

To get back to the original question, certainly, the animated form can be categorised to a degree and the theory of Paul Wells could serve as a foundation for possible future categorisation systems if anyone ever attempts to create them. It may have been easier in its beginning before the technologies advanced too much and animation took on a life of its own.  Nowadays, there is so much animation being created in such a wide variety that some of it would probably fall in neither or both categories defined by Wells.
(1219 words)


Bibliography
Odell, Jonas.(1993) Revolver, Available at: https://www.youtube.com/watch?v=p2HEgnlmfss   (Date Accessed-30.11.2016)  
Ruttman, Walter.(1921) Lichtspiel Opus I, Available at: https://www.youtube.com/watch?v=FYJnZ946L1c   (Date Accessed-2.12.2016)  
Walt Disney Animation Studios.(1928) Steamboat Willie, Available at: https://www.youtube.com/watch?v=BBgghnQF6E4&spfreload=10  (Date Accessed-30.11.2016)  
Wells, Paul.(1998) Understanding Animation


Final Brief - Animatic

This is my and Karolina's animatic. We've decided to make our animation a biť longer than required. We are aware that some parts aren't timed as well as they could be and we plan on fixing that. Considering the length of the video, there probably should be more frames, but I think as a first draft it's not too bad. 



We've tried to rework the animatic. It's still not the best work we've done but it's a bit better.


Final Brief - WIP - soundtest

Final Brief - WIP - soundtest
The first 18 seconds of the song are just music and here is a little sound test we did to see if the timing works.
Link to video
We will probably add more frames in the future and play a bit with the movement of the waves, but for now we're happy that it's in sync with the music.

Final Brief WIP

Karolina and I are animating the song I Wanna Be Yours by Arctic Monkeys. Our goal is to animate the first 1:14 of the song. In terms of movies, it could be the opening sequence of a romantic comedy as the song is about love but the lyrics are kind of ridiculous. The style of the animation is inspired by the music video for Do I Wanna Know (also by Arctic Monkeys). 
The general idea is that throughout the animation there will be a line from which all the animated objects will form. I will be animating a Ford Cortina, a shooting gun and an exploding heart.
The hardest part will be definitely getting the animation in sync with the lyrics






Here's our timing sheet (yes, it's very messy and chaotic) 
 Here's the actually important part.
 some more sketches for the formation and movement of the car and the gun

Week 5 - Leaf

This week we had to animate a leaf blowing in the wind. I've started my animation with the leaf on the ground because I thought it would be interesting to see it just kind of shuffle on the ground before being picked up by wind. I've coloured one side of the leaf so it's clear that it's turning and twisting because otherwise it might go unnoticed as the leaf moves pretty fast.
Here are some sketches I've made for the trajectory and movement of the leaf.

I've tried to focus on timing and make the leaf speed up/slow down at the right moments. The slowest parts are at the tops of the loops, after those the leaf picks up speed and it almost stops at two points (It was supposed to boil for longer but it looked kind of like the animation got stuck so I've decided shorter boil is better than wrong looking boil).
This was fun even though sometimes I didn't really  know how to twist the leaf the way I want to. I can't say I'm not happy with how this turned out, but I'm sure I could've done better.


Week 4 Homework - washing line

This week we talked about cycles in animation and for homework we were supposed to create a cycle of a washing line. I wanted to make it more dynamic so I've tried to make the wind seem quite strong. I like the way the clothes go up but not so much how they return to the first frame. I think maybe if I had added 1-2 more frames where the clothes would swing the other way it would've looked better. I've also tried to make the line itself swing a bit in the wind but the movement is too small to be noticable.
I chose the pose to pose aproach because I knew where I wanted the clothes to end up. I drew the first and the last frame, then one in the middle and added frames inbetween those. 


Week 4 - Cycles

In this lesson we learned about cycles and our task was to create a cycle of a flag in the wind. I'm not very happy with my animation as it's not very smooth and looks like it's just waving back and forth which looks kind of stupid.
The main problem is probably that I've tried to put too much movement into too little frames. Therefor the differences between frames are too big to create a smooth movement. 


Week 3 - Sound

This week our task was to create an animation that would fit with a sound. I've chosen a sound of a firework. Animating the rocket was the easier part as it was very similar to the balloon I've animated the week before. The firework itself was a lot harder. I wasn't sure what to do where the fireworks meet so that was a bit chaotic but overall I think it's pretty good. I was also a bit worried the sound wouldn't fit, but it fits just fine so I'm quite happy with how this turned out.
I've used the squash and stretch principle in the beginning to make the rocket apear more dynamic. There's also a very short moment of anticipation when the rocket disappears in the distance before exploding into fireworks.


I have later decided to try how it would look with a dark background and white lines so I've inverted the pictures and here is the result.



At this point I figured I might as well add colour so I've played with it in photoshop a bit.


Week 2 Homework - Balloon

To practice timing a bit more we had to animate a balloon. I've decided to animate the long one instead of the typical one because I like the way it flies better. I've recorded a couple of videos of the balloon and then chose the parts that looked the best to use as a reference for the animation.
In one of the videos the balloon flew by real close to the camera and I've tried to recreate that in my animation. 
The balloon flew really fast so it was hard to tell where it was slower and where faster, but I've decided to make it slower in the loops and faster between them. One thing that definitely could've been slower is the part where the deflated balloon is falling to the ground.
The balloon didn't change its shape too much while deflating but I think it's still interesting because of how it stretches and bends. 


Week 2 - bouncy ball

In this lesson we focused on timing in animation and practiced by animating a bouncing ball. I have, once again, worked with Karolina. I have worked on the first 19 frames and she has worked on the remaining 19 frames. We've made it seem like the ball is bouncing away (or at least we've tried). I've tried to use the squash and stretch principle but I've accidentally squashed the ball where I should've stretched it and even though the animation is too short for it to be too visible I'm sure it would've been better if I had done it right.
Even though the ball is speeding up/slowing down in the right places I feel like the bouncing looks a bit unnatural. But considering it's only our second animation I think it's not too bad.



Week 1 - Metamorphosis

Our first task was to create a transition between two letters. I worked with Karolina and I feel like this would've been easier if our names didn't begin with the same letter. But it's interesting how different our aproaches were even though we were both working on K-K transition.
I wanted to litterally morph one head into the other, which was made harder by the drawings not fitting perfectly. So I've tried to do it kind of mitosis style, only the head didn't split into two, it just...moved. Some of the middle frames were very weird and kind of creepy but in the end I've acheved what I wanted. The most difficult part was definitely making the camera and pencil appear out of the K though.